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The Lurking Shadow
Creature
(8)
Sorcery
(12)
3x
Duress
Instant
(14)
4x
Dark
Ritual
2x Dismember
4x
Fatal
Frenzy
Enchantment
(4)
Land
(22)
12x
Swamp
3x
Tainted
Peak
This
deck is essentially played like a control deck that uses Duress
as a hand disruption which at the same time controls the board with creature removal spells such as Diabolic
Edict and Dismember.
The disruptions clear the way to ensure that Death's
Shadow can strike your opponent without any hindrance.
Obtaining
key cards to defeat your opponent is vital to the victory of this deck. The combination of Night's
Whisper, Infernal
Contract and Plunge
into Darkness allows you to draw the key spells more efficiently while at the same time making your Death's
Shadow stronger.
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The
muscles of this deck consist of Death's
Shadow, Lurking
Evil and Geralf's
Messenger. Death's
Shadow is the MVP in this deck as it is able to get very strong with other
supporting spells that you are casting. However, it is still possible to defeat
your opponent by simply using spells such as Fatal
Frenzy on Lurking
Evil or Geralf's
Messenger.
Lurking
Evil is a formidable 4/4 flyer with only three mana. Lurking
Evil 's ability may be activated even when it has already become a
creature. Which means you are able to repeatedly halve your life total to allow
Death's
Shadow to reach its full potential. The creature that has the most
interactions with the supporting spells is Geralf's
Messenger. Its ability to cause pain whenever it enters the battlefield and
Undying allow it to interact perfectly with Fatal Frenzy and Rite of Consumption.
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Though
keeping your life total low may be a dangerous play, this deck can often cause a massive amount of damage that is often enough to defeat two players'
life total at the same time. A fun deck to pilot if you like to play a game
with high stakes.
Until next time keep on surprising your opponent with a frenzied Death's Shadow!!
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