Muscle
Sliver and Sinew
Slivers are like the "backbones" of a Sliver deck, not only they
are able to ramp up your entire Sliver army's strength; the high redundancy
also allows Slivers to be more resilient against spot removal spells. This
foundation of the Sliver deck is further enforced with the introduction of Predatory
Sliver. As a general rule of thumb I believe an efficient Sliver deck
should at least contain eight of these power boosting Slivers.
In order to fully utilize the potential of a Sliver deck we need to rely on more than just one color. Fortunately, with the help of inexpensive Pain Lands and the Triple Lands we are able to have a very consistent multi-color mana base.
Let us first take a look at this Naya Aggro Sliver deck (RGW):In order to fully utilize the potential of a Sliver deck we need to rely on more than just one color. Fortunately, with the help of inexpensive Pain Lands and the Triple Lands we are able to have a very consistent multi-color mana base.
Creature (27)
- 3x Bonescythe
Sliver
- 4x Manaweft
Slivers
- 4x Muscle
Sliver
- 4x Predatory
Sliver
- 3x Sinew
Slivers
- 3x Striking
Sliver
- 2x Thorncaster
Sliver
- 4x Two-headed
Sliver
Enchantment (3)
Land (22)
- 2x Battlefield
Forge
- 2x
Brushland
- 1x Evolving
Wilds
- 5x
Forest
- 4x Jungle
Shrine
- 5x
Mountain
- 3x
Plains
This deck
is a straight forward Aggro Sliver deck that utilizes the ability of Striking
Sliver and Two-Headed
Sliver. These Slivers can make your army rather hard to block while
delivering fatal blows with the aid of Bonescythe
Sliver. There are in total five Slivers that have a mana cost of four and
above. The Manaweft
Slivers serve as an extra mana source to facilitate casting of high mana cost
Slivers.
Board
wiping spells or the so called "Wrath Effect" is one of the
most annoying challenges that a creature based deck needs to deal with.
Fortunately, with the multi-purpose Boros
Charm, Slivers will gain a certain degree of resistance against board
wiping spells; this potentially allows you to gain significant combat advantage
when used at the correct time. Steely
Resolve provides further protection for Slivers against spot removal
spells, as an attempted replacement for the almighty Crystalline Sliver.
From time
to time you may have problems taking out your opponent's last few life points. Thorncaster
Sliver is just the solution for resolving this type of issue. Although a
bit expensive in terms of mana cost, Thorncaster
Sliver makes your alpha strike even deadlier, it can easily take down your
opponent's last few life points or simply get rid of annoying chump blockers.
If a Thorncaster
Sliver powered alpha strike isn't enough, a Lightning Bolt or a Boros
Charm to the face can usually end the game right on the spot.
Sideboard
wise I highly suggest running four copies of Harmonic
Slivers for the purpose of demolishing enchantments or artifacts that may
hinder the performance of this deck
(i.e. Propaganda,
Ensnaring
Bridge, Oblivion
Ring and etc).Now let us move on to the Bant Control Sliver deck (GWU). This deck requires a slightly higher budget but it allows you to enjoy many different interactions of Slivers
Creature (36)
- 4x Crystalline Sliver
- 2x Dormant
Sliver
- 4x Galerider
Sliver
- 3x Gemhide
Sliver
- 4x Manaweft
Slivers
- 4x Plated
Sliver
- 4x Predatory
Sliver
- 3x Psionic
Sliver
- 4x Sinew
Slivers
- 4x Telekinetic Sliver
- 4x Armageddon
- 2x Adarkar
Wastes
- 2x
Brushland
- 1x Evolving
Wilds
- 3x Forest
- 4x
Island
- 3x
Plains
- 4x Seaside
Citadel
- 1x Yavimaya
Coast
This Sliver based control deck can be operated just like
any Aggro deck, with the combination of Galerider
Sliver, Crystalline
Sliver and all the "Muscle
Slivers" you can easily overrun your opponent with an unstoppable
Sliver army.
On the other hand this deck also packs enough tricks to be
played as a control deck. By turning all Slivers into mana producers, Manaweft Sliver and
Gemhide
Sliver allow you to disrupt your opponent's mana base with Armageddon,
while having a relative low impact on yourself. As your opponent is struggling
to regain their mana base, you could take this opportunity to make the Sliver
army bigger and stronger. In addition, Telekinetic
Sliver can easily lockdown newly played lands during your opponent’s upkeep
to prevent further non-instant spell casting.The inclusion of Dormant Sliver is to provide a way to potentially draw more Slivers whenever a Sliver enters the battlefield. The improved consistency of recruiting more Slivers is worthwhile although you are not able to use your Slivers to attack. Of course with the ability of Psionic Sliver you can simply deal damage to the opponent or other creatures without needing to attack. In fact very often, with enough Slivers on the battlefield you are able to bring the opponent's life total down to zero in one go. With enough of a toughness boost, the Slivers are able to activate the "Psionic" ability without killing themselves in the process.
For sideboard, it is best to include a few copies of Ready // Willing to counter the "Wrath Effect". At the same time this also makes the ability of Telekinetic Sliver and Psionic Sliver much more effective. As with any other Sliver decks that utilize both green and white mana, sideboarding Harmonic Slivers is always a good idea.
For
players who enjoy winning the game with a variety of interactions packed within
one deck try this list out, you will have a ton of fun with it.
Until next time, may the strength of the Hive be with you!
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