Many
Black spells in Magic are extremely powerful and with a relatively low mana
cost; however the downside is that very often these spells require the caster to
also spend their life points in addition to mana. With the printing of Death's
Shadow, it turns life loss into an advantage. In fact, the more life
you lose the stronger Death's
Shadow will become. Today's deck is focusing on the interactions between life costing
spells with Death's
Shadow. Let us examine this deck list together.
The Lurking Shadow
Creature
(8)
Sorcery
(12)
3x
Duress
Instant
(14)
4x
Dark
Ritual
2x Dismember
4x
Fatal
Frenzy
Enchantment
(4)
Land
(22)
12x
Swamp
3x
Tainted
Peak
This
deck is essentially played like a control deck that uses Duress
as a hand disruption which at the same time controls the board with creature removal spells such as Diabolic
Edict and Dismember.
The disruptions clear the way to ensure that Death's
Shadow can strike your opponent without any hindrance.
Obtaining
key cards to defeat your opponent is vital to the victory of this deck. The combination of Night's
Whisper, Infernal
Contract and Plunge
into Darkness allows you to draw the key spells more efficiently while at the same time making your Death's
Shadow stronger.
The
original design of this deck was intended to make use of Berserk which can provide trample and a sudden power surge to Death's
Shadow, so that your opponent would be destroyed with one attack. However, Berserk
is a very expensive card that does not fit into budget deck building. Instead, Fatal
Frenzy is used to replace Berserk.
Although Fatal
Frenzy costs three mana, it is worthwhile considering the unstoppable
effects it is able to grant to your creature. In addition, Fatal
Frenzy works extremely well with Rite
of Consumption, together they could elicit a massive amount of damage and rejuvenate
your life points for casting more life costing spells.
The
muscles of this deck consist of Death's
Shadow, Lurking
Evil and Geralf's
Messenger. Death's
Shadow is the MVP in this deck as it is able to get very strong with other
supporting spells that you are casting. However, it is still possible to defeat
your opponent by simply using spells such as Fatal
Frenzy on Lurking
Evil or Geralf's
Messenger.
Lurking
Evil is a formidable 4/4 flyer with only three mana. Lurking
Evil 's ability may be activated even when it has already become a
creature. Which means you are able to repeatedly halve your life total to allow
Death's
Shadow to reach its full potential. The creature that has the most
interactions with the supporting spells is Geralf's
Messenger. Its ability to cause pain whenever it enters the battlefield and
Undying allow it to interact perfectly with Fatal Frenzy and Rite of Consumption.
The mana
fixing for this deck is assisted by an variety of budget Black/Red dual lands.
Although this deck is composed of almost entirely Black spells, the Red mana
produced by these lands is essential for us to cast Fatal
Frenzy at the critical point of the game. Dark
Ritual dramatically improves the speed of this deck by allowing you to have
a very powerful turn one play by casting Lurking
Evil, Geralf's
Messenger, Infernal
Contract or an combination of
Though
keeping your life total low may be a dangerous play, this deck can often cause a massive amount of damage that is often enough to defeat two players'
life total at the same time. A fun deck to pilot if you like to play a game
with high stakes.
Until next time keep on surprising your opponent with a frenzied Death's Shadow!!